Coin Jar App

Save for the Future!

Role

Concept, Research, Visuals, Prototyping

Duration

Aug - Sep 2021

Tools

Figma, Illustrator, Photoshop

Type

Mobile App


The Problem

A lot of people don't know how to properly budget themselves. These people may eventually or currently find themselves in debt that can dictate the rest of their lives. Some of this group may have never been taught how to budget or never been taught in a way they can understand.

The Goal

Create an app that will educate on budgeting and help people learn how to save for the future. Focus on teaching at a young age as a preventative, but still be useful enough for an older generation. Gamify the learning experience to make it more enjoyable and easier to keep a habit of continue use.

Competitive Analysis

An audit of a few competitor's products provided direction on gaps and opportunities to address with the app. Each of the competitors allowed the users to set up a budget, except Duolingo which is a language learning app. YNAB, Nerdwallet, and Intuit Mint are all budgeting apps that focus on that task only. They have a few features to alert you to certain things to help you with your budget, but you'd need to know how to budget to begin with to really get the full effect. Duolingo has an fun and interesting take on learning languages that I felt could work in a similar way for budgeting.

YNAB
Nerdwallet
Intuit Mint
Duolingo

The Users

User Stacey

Stacey 15

Highschool Student

Lives with her mom and brother

Stacey is a high school sophomore who wants to learn about budgeting to help her family save up for her future because her family is not currently financially stable.

User Joey

Joey 22

College Student

Lives with his dad

Joey is a college student reaching the end of his studies who wants to learn about budgeting to be able to live comfortable while still paying off his student loans.


Coin Jar App Sketches

Initial Design Sketches

For the main budgeting page there were many draft iterations to discover the best layout suited for the users.


Wireframes

After ideating and sketching, I created the initial wireframes for the app. These designs show the entire user flow and allowed for initial user testing to futher improve the the project.

Coin Jar Lo-Fi Prototype

User testing results

I conducted two rounds of usability studies. Findings from the first study helped guide the designs from wireframes to mockups. The second study used a high-fidelity prototype and revealed what aspects of the mockups needed refining.

Coin Jar Hi-Fi Prototype
Coin Jar Feature Quizzes

Lessons and Quizzes

The main feature of this app is to teach budgeting lessons to the users. Each lesson has an informative video about the subject along with several quizzes to work through. The quizzes are structure with simple multiple choice answers to allow for quick and easy learning.


Coin Jar Feature Budgeting

Budget Summary

After learning about budgeting it's good to use it in practice. This app allows the users to input purchases, organize categories, and set limits to visually show where money is being used. For users who may not currently have a need for a strict budget can use a generated budget example to follow the processes they've learned.


Coin Jar Feature Profile

Profile and Progress

Profiles allow users to track their progress throughout the lessons. Awards are given for certain milestones to gamify the learning experience and encourage continued use.


Conclusion / Next Steps

Designing this app was very fun! I loved creating a more playful aesthetic with the icons and colors. For next steps I'd like to conduct more user research to determine any new areas of need, add more lesson and quiz types, and give a go at creating animated scenes for each of the lessons and quizzes.